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Sprite!

Started by May 11, 2000 08:03 AM
2 comments, last by MadKnIghT 24 years, 7 months ago
Okay...Can any1 here help me how to Load a sprite and animate ''em? i have a bitmap that contains 6 frame of sprite but i dunno how to load,draw and animate ''em i don''t have the specific function/engine so please some1 help me regards,MadKnIghT
If you are developing your game with DirectX, you must:
1- Create a surface with CreateSurface
2- Load the bitmap into the surface with the Win32 API

Then you can blit this surface into the Primary surface
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MadKnIghT, it''s really simple... I dont known how your sprite are disposed in your bitmap. But anyway, i think the best way will be to create a array of small bitmap of the size of the sprite and simply load each frame of the sprite to a index in this array. For animate them, simply make a loop that will show each frame one after the other...

The other thing that will be possible it''s to load all the frame of your sprite into one bitmap in mem. then calculate the frame to show..

Sorry, im french ...


Just hope that will help you !!
if u''r developing game under directX, then I''ll give u a link:

Make each sprite as a bitmap with frame index like sprite0.bmp, sprite1.bmp and so on..
then go to :http://members.home.net/theluckyleper/
tutorials and directx animation.. that''s all !! copy and be happy!!

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