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Rendering sheets of 2D sprites

Started by January 21, 2003 10:33 PM
1 comment, last by starstriker1 22 years ago
I''m intending to use 3DS MAX for my artwork... my problem stems from using sheets of images for multiple frames of bitmaps (like the different angles of a ship, the different stages of an explosion, etc.) My question is: how do I make 3DS MAX render them directly into the format (multiple images per bitmap) I want them in? Or do I have to do it manually?
have you tried rendering a range of frames as bitmaps? i know when you save a animation in truespace as a file format that didnt support animation it would save a list of images.
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I CAN render it into a whole bunch of bitmaps (titlesd e.g. bitname00, bitname01... etc.), and then do some cut and paste to get what I want... but is there a faster way?

I assume it''ll use video post...

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