3D objects in world
I''ve read somewhere that you should store all your objects at the origin, and then transform them everytime you update the scene, I know this would be easier for rotations, but wouldn''t it be slow.
Obviously all static objects wouldn''t need to be stored at the origin, just the ones that can move/rotate. Also you would only need to transform the objects that are visible. So would this be slow, or is it a common/prefered method???
you have to move objects back to the origin for rotation regardless of anything. so, why not just start everything at the origin, instead of translate to a location, translate back to the origin, rotate it, and then translate back to it''s original location? it doesn''t make sense. start at the origin.
a2k
a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
Store all static objects as one object, moving and rotating objects you should store at the origin and transform (T&L now is also supported by hardware!).
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