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rt-patches

Started by January 20, 2003 01:19 AM
-1 comments, last by WinstonL 22 years ago
How do you model so that your target platfor uses RT-patches utelized by new ATI cards and the Xbox? - do you model in polys and the hardware handle the rest? - Model in a specific patch system? Like Nurbs, B-Splines or Tri/Quad patches? - Something else you might know off?

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