Movement system in Hex based wargames
Hi All,
I was wondering if anyone know of any article / FAQ that talks about howe to handle movement system in a wargame (trun based of course).
Thanks...
Peter
Its pretty much identical to movement in iso, but you only have 6 directions instead of 8. But you also have to consider which column your in. For example, if your in the odd column, and you move up and left, you might be going up a row or you maybe staying in the same row (it depends on how you have to set it up) so there is like 10 different possible movement things you have to consider. Up and down are always the same, but theres an odd & even column possible for the other 4 movement directions
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