Peer-to-peer or Client/server?
Hi!
I am making a game for the GBA and I was wondering if anyone could point me out as to whether I should use peer to peer or client/server topology.. The game can only have a max of 4 players, and also since a link cable is used instead of the internet, there shouldn''t be drastic reliability or latency problems (although I am sure there is *some*). So in this case, is client/server necessary or do you think peer-to-peer is fine?
Thanks a lot!
Raj
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