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Peer-to-peer or Client/server?

Started by January 10, 2003 06:35 PM
1 comment, last by RajanSky 22 years ago
Hi! I am making a game for the GBA and I was wondering if anyone could point me out as to whether I should use peer to peer or client/server topology.. The game can only have a max of 4 players, and also since a link cable is used instead of the internet, there shouldn''t be drastic reliability or latency problems (although I am sure there is *some*). So in this case, is client/server necessary or do you think peer-to-peer is fine? Thanks a lot! Raj
Simple answer to that question would be peer-to-peer.
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Hmm thanks for the thought. I hadn''t really considered peer to peer seriously til now, since I always seem to get the impression that it''s unstable and harder to implement. Well I''ll look into it some more, thanks =)

Raj

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