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GL_MAX_EVAL_ORDER

Started by January 09, 2003 08:01 PM
0 comments, last by AyaKoshigaya 22 years, 1 month ago
Hi, can anyone tell me how I can increase the GL_MAX_EVAL_ORDER??? The Minimum Value is 8, and I can''t draw a BezierCurve with more then 8 Points... I hope anyone can help me.. Au''revoir, Aya~
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you can query the value of a specific implementation with glGetIntegerv(GL_MAX_EVAL_ORDER), it has to be 8 at least if the implementation is OpenGL - compatible, on some implementations it may be higher. to increase it you''d have to write your own opengl implementation
but you can draw bezier curves of higher order by manually triangulating them and then pushing the triangles to openGL.

GA
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