All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
15
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to 2D and 3D Art
Advertisement
Tile design
2D and 3D Art
Visual Arts
Started by
klio
January 08, 2003 06:28 AM
-1
comments, last by
klio
21 years, 10 months ago
klio
Author
122
January 08, 2003 06:28 AM
Ok... Are there any docs/tutorials on how to design seamless background tiles for RTS games (such as in Starcraft for example)?
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Calculate angles to render 3D actor as an affine-transform sprite
Math and Physics
Inheritance tree
General and Gameplay Programming
Falloff
Math and Physics
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
Ideas for mechanics for battles.
Game Design and Theory
"using namespace" support?
AngelCode
Advertisement
Recommended Tutorials
Mouse Maps for Isometric Height Maps
General and Gameplay Programming
GDC 2002 Moderator's Report: Developer Quality of Life Roundtable
Event Coverage
Procedural Generation: Implementation Considerations
Graphics and GPU Programming
Madsen's Musings Ep.1: Are You Hyper Critical?
Music and Sound FX
SDL & Fonts
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top