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"afxres.h". What is it?

Started by January 06, 2003 07:39 PM
3 comments, last by Luya 22 years, 1 month ago
Testing NeheGL2 but the compiler said it doesn''t find "afxres.h" header. AFAIK, this header is for MFC which I don''t use.
I''ve gotten this error, and I think it was because I was doing something odd with strings...post some code and I may be able to help you!

<- Digital Explosions ->
"Discipline is my sword, faith is my shield
do not dive into uncertainty, and you may live to reap the rewards" - (Unreal Championship)
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It''s not really a syntax error. Here is the code

  ///////////////////////////////////////////////////////////////////////////////// Generated from the TEXTINCLUDE 2 resource.//#include "afxres.h"/////////////////////////////////////////////////////////////////////////////  


which provide this error:
afxres.h No such file or directory
Oh, well I don''t know what the problem is...
Search for it, if it is found, I think it is because it can''t be used by certain types of applications, because it definately didn''t work with my OpenGL application...

<- Digital Explosions ->
"Discipline is my sword, faith is my shield
do not dive into uncertainty, and you may live to reap the rewards" - (Unreal Championship)
afx is a tla used together when using MFC. I forget off hand what it stands for. Soimething like application feild exchange.

res means resource.

stdafx, for example, is an mfc standard included precompiled header.

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[edited by - RipTorn on January 7, 2003 8:33:27 PM]

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