Sounds interesting. Is there any DSP study related to that by any chance? Sounds rather probable to me (and difficult). I had statistics and probabilty last year and I was flat on my back - seems like that wasn''t the worst there is after all
Crispy
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
quote:Original post by Crispy hmm - must look harder - i''ve browsed the developers'' site quite bit. incidentally, are you referring to opengl or dx (i''ve never dealt with dx - is there a dx developers site at all?)
I guess this was done with a vertex program (GeForce hardware), in combination with a cubic environment map. There is another demo somewhere there as well, which showed a planar, bumpy but transparent plastic sheet, and you could see through it. Pretty cool.
Graham Rhodes Senior Scientist Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net