Making a game....
Hi ok this is prob the most stupid question.......
when making a game you have to have these things:
1: engine
2: graphics
3: sound
Ok what else am i forgetting........
Easy way of programming: Coding, Debugging, Swearing.
Google / Game Tutorials / GameDev.Net / My Project server. Check it out.
Project: N/A / Percent Complete: 0% / Due Date: N/A
Google / Game Tutorials / GameDev.Net / My Project server. Check it out.
Project: N/A / Percent Complete: 0% / Due Date: N/A
A ggod design document. Very simple but that take over all aspect of your game :-)
TocToc...
...will change YOUR World !
TocToc...
...will change YOUR World !
TocToc......will change YOUR World !
Usually the term engine is refered to as a group of functions and classes and structures that handle a specific portion of the game, like graphics. So the group that handles your graphics programming would be called your graphics engine. You also have a sound engine, which would probably include MIDI or MP3 music playback (or custom format), then the input engine which would handle keyboard, mouse, forcefeedback, etc. Once you have those base engines built, then you build you game engine on top of that. When I say game engine, I mean classes, functions, structures, variables, etc. that work along with your other engines to produce a specific game. For instance, in an overhead RPG you would have sound engine, input engine, graphics engine (probably Isometric 2D or just Direct3D / OpenGL), then all of your tile-based game functions and such on top of that (like making random maps, AI, pathfinding, unit creating, destroying, attacking, attack calculating, etc. etc. etc.) would be considered your game engine. Your game engine (and graphics engine for that matter) always has to be game specific. For instance a generic 3D shoot-em'' engine wouldn''t work well for a RTS.
Gease 1 hour after i posted 2 replyes tx guys...damn a lot of engines.
1: A.I. engine
2: Graphics engine
3: sound engine
4: ect. ect. ect..
wow if anyone has any other info that could be usefull please past a message
1: A.I. engine
2: Graphics engine
3: sound engine
4: ect. ect. ect..
wow if anyone has any other info that could be usefull please past a message
Easy way of programming: Coding, Debugging, Swearing.
Google / Game Tutorials / GameDev.Net / My Project server. Check it out.
Project: N/A / Percent Complete: 0% / Due Date: N/A
Google / Game Tutorials / GameDev.Net / My Project server. Check it out.
Project: N/A / Percent Complete: 0% / Due Date: N/A
This is a pretty good atricle explaining what goes into a game (engine): Game Engine Anatomy.
--Buzzy
--Buzzy
Thanks
Easy way of programming: Coding, Debugging, Swearing.
Google / Game Tutorials / GameDev.Net / My Project server. Check it out.
Project: N/A / Percent Complete: 0% / Due Date: N/A
Google / Game Tutorials / GameDev.Net / My Project server. Check it out.
Project: N/A / Percent Complete: 0% / Due Date: N/A
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement