
What do I needeth?
What do I need to program a multiplayer game? Are there different kinds of tools to use? What are the better or best ones to use? Is it complicated?
Well, I hope you can answer at least a few of these questions for me. Thanks!

First off, you need to learn WinSock (or its equivelent (sp?)). I found a great tutorial on it here on gamedev. Go to the resource section (programming) and then type neural net in the search box. Due to some messup with the search engine, 4 entries from the bottom will be on called Roll your own intranet. It is a very good tutorial on winsock.
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You are not a real programmer until you end all your sentences with semicolons;
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You are not a real programmer until you end all your sentences with semicolons;
Visit the ROAD Programming Website for more programming help.
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You are not a real programmer until you end all your sentences with semicolons; (c) 2000 ROAD Programming
You are unique. Just like everybody else.
"Mechanical engineers design weapons; civil engineers design targets."
"Sensitivity is adjustable, so you can set it to detect elephants and other small creatures." -- Product Description for a vibration sensor
You are not a real programmer until you end all your sentences with semicolons; (c) 2000 ROAD Programming
You are unique. Just like everybody else.
"Mechanical engineers design weapons; civil engineers design targets."
"Sensitivity is adjustable, so you can set it to detect elephants and other small creatures." -- Product Description for a vibration sensor
Okay, winsock and direct play? What would be a few of winsock''s equivalents? Do I have to know one of those 2 languages?
WinSock and DPlay are not languages. You''ll program them both in C or C++, depending on which way you swing.
WinSock is quick ''n'' easy, DPlay is hard but (generally) more fool-proof.
When your wrapper is done you should end up with funtions looking like:
pNetwork->SendPacket(&p)
and
CSOMEPACKET p;
pNetwork->GetPacket(&p);
if (p.Score > 1000) {
you win!
}
Good luck!
WinSock is quick ''n'' easy, DPlay is hard but (generally) more fool-proof.
When your wrapper is done you should end up with funtions looking like:
pNetwork->SendPacket(&p)
and
CSOMEPACKET p;
pNetwork->GetPacket(&p);
if (p.Score > 1000) {
you win!
}
Good luck!
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