quote: Original post by rmsgrey
After all, in the real world, there are fundamental mechanisms that reward behaving nicely until given reason otherwise. Experimentally, tit-for-tat wins prisoner''s dilemma tournaments even when the environment includes theoretically superior variants. Of course, these mechanisms usually operate on reputation and individual memory, two things not often implemented in computer games...
i''d say all multiplayer games that involves cooperation always involve something similiar to the prisoner''s dilemma. eg. when you''re fighting in a team, you can run and leave your team to die. you might stay while your team mate runs and cause you to die. tit for tat strategy involves trust or the lack thereof of the other party prior to the choice, and i''d say it''s always played out in multiplayer games as well.
karma system imo simply will never work. what''s good karma? i can''t think of an example of an action that is "good" in all possible worlds without it being trivial. may be you can give me an example to prove the otherwise?
may i suggest though, that the "moral vaccuums" issue is very closely related to, if not a direct mirror of, a question people like to ask about life: is there a purpose to life? and a rhetorical one that asks: why live when there''s not a purpose? can you see the parallel? i wonder how much of this personal belief would direct ones opinion on this issue.