pointer problem
Hello...
And I just have another problem ;-)
Take a look at this function:
void CMesh::GetFacesWithHSR(const CCamera *Camera, Face *pFacesOut, unsigned int &iFaceCountOut)
{
//////////////////////////////////////////////////// // Return a PVS for the passed camera object
//////////////////////////////////////////////////// if (!Camera)
{
// No viewpoint is given, return all faces
iFaceCountOut = m_iFaceCount;
pFacesOut = m_pFaces;
if (!pFacesOut)
MessageBox(NULL,"","",NULL);
}
}
I want to get a pointer to the m_pFaces list of my CMesh class. So I copy the member pointer into the passed one. I even check if the pointer is copied right. But when the function returns, the passed pointer (pFacesOut) is always unchanged...
Am I to damn tired and overlooking something stupid ?
Any help would be cool...
Tim
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
If you want to change pFacesOut (declared as Face *pFacesOut) the way it looks like you want declare it as Face * &pFacesOut instead. In the function you only change the local pointer pFacesOut. If you do this it will change the pointer sent to the function.
Thanks man !
I already relized this, but I never seen such a declaration...
I already relized this, but I never seen such a declaration...
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
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