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Vector Directions

Started by December 14, 2002 11:43 AM
5 comments, last by KenMasters47 22 years, 2 months ago
Are all 3D directional vectors measured from the origin?
Vectors are usually given in relation to the origin. Of course, there can be many different origins since there is both a world coordinate system and various relative coordinate systems. So it really depends on which system you are using.
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I don''t mean to confuse things but it might be an easier way of thinking of things... but who knows?

Here goes... A vector can be represented by two points, which in certains terms, is really a vector that is translated away from it''s origin.

So... V = <1, 1> can actually be moved to (and still have the same magnitude and direction) to V'' = <2, 2> forcing it''s origin to now be <1, 1>. So this "segment" <1, 1>-<2, 2> is now your V''.

I hope that helped if not confused you. =)

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Exactly. That''s just translating a vector to another point and using a relative coordinate system.
Actually, a geometric vector doesn''t have an origin in itself. Rather it can be said to represent the set of all directed line segments having a specific length and direction. More generally, a vector is simply an element of a vector space.
Yeah! Maybe we can say direction and magnitude make a vector.

And we can also think in this way:

2 points detremine a vector, the start point and the end point.
If their coordinates are (xs, ys) and (xe, ye), then the vector will be (xe - xs, ye - ys). And the magnitude is:
the square root of (xe - xs)(xe - xs) + (ye - ys)(ye - ys).

Hope that will help.
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quote:
2 points detremine a vector, the start point and the end point. If their coordinates are (xs, ys) and (xe, ye), then the vector will be (xe - xs, ye - ys). And the magnitude is:
the square root of (xe - xs)(xe - xs) + (ye - ys)(ye - ys).

It is, if the coordinates are given relative an orthonormal base.

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