Can one day a program make an entire game from a design document?
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.
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YES!
A lecturer at my university here in australia recently finished a program that will do just that. Requirements are specific in trees known as behaviour trees. These treets are converted to classes, then these classes are associated according to the origina BT''s.
Or something like that, don''t remember much of it. Set to make millions if you ask me
Can one day a program make an entire game from a design document?
quote: Original post by Anonymous Poster
Can one day a program make an entire game from a design document?
YES!
A lecturer at my university here in australia recently finished a program that will do just that. Requirements are specific in trees known as behaviour trees. These treets are converted to classes, then these classes are associated according to the origina BT''s.
Or something like that, don''t remember much of it. Set to make millions if you ask me
Sounds interesting
Many programs use a bit of the tree method but not up to its full potential. Also I don’t see it having a limit. It all depends on how things are designed and programmed.
MSW you say some good points, but I think it depends on the layout of how well the software designers do the game engine and the design doc..
They have a fundamental layout to do other complex thing but to make a game is harder than building a sky scraper, submarines, computers, and putting a person on the moon. Well I just think that things are not in order since there is no standard game authority and that game companies aren’t out for the art of game making but the profit of it.
Also there is a 3D game engine called 3D game studio that is used to make commercial games. The 2D game engines are lacking because of the lack of support and that the old standards are used. The 2D engines have the basic fundamental principals as a mid 1980’s game maker. Maybe I should post and ask if anyone wants to design a better game maker from scratch. I think that we have to perfect 2D engines to be able to accelerate and make better 3D engines.
***Power without perception is useless, which you have the power but can you perceive?"All behavior consists of opposites. Learn to see backward, inside out and upside down."-Lao Tzu,Tao Te Ching Fem Nuts Doom OCR TS Pix mc NRO . .
Like I said, the best game maker that requires no programming is Multimedia Fusion. It can make a game equivalent to, lets say, Chrono Trigger. If you want to see what it''s capable of you should download Eternal Daughter. It is considered to be one of the best freeware games ever made.
Get it here: http://www.fileplanet.com/gsid.aspx?r=http%3a%2f%2fwww.fileplanet.com%2fdl.aspx%3fclassicgaming%2fblackeyesoftware%2fed.zip
Be warned, it is very challenging but worth the download if you want to see what Multimedia Fusion is capable of. It is easily good enough to be on the Gameboy Advance.
Get it here: http://www.fileplanet.com/gsid.aspx?r=http%3a%2f%2fwww.fileplanet.com%2fdl.aspx%3fclassicgaming%2fblackeyesoftware%2fed.zip
Be warned, it is very challenging but worth the download if you want to see what Multimedia Fusion is capable of. It is easily good enough to be on the Gameboy Advance.
quote: Original post by GBGames
Actually a friend of mine is studying AI here at the university, and he was trying to make a program that would make another program that did the same job...Basically reproducing programs.
But it isn''t as simple as copy code and paste. It was more like, the program would analyze what it did, and then write code based on that.
So the resulting code would be possibly different from the original source. And so on. And so on.
So to answer your question: When my friend is finished figuring that out, another 20 years. B-) Ok maybe never.
Really? Well your friend might want to know that it''s impossible to create a program that can prove the equivalence of 2 arbitrary programs, which is essentially what this AI of his would be doing. Although I suppose you could come close...
quote: Original post by Mr Saturn
Like I said, the best game maker that requires no programming is Multimedia Fusion. It can make a game equivalent to, lets say, Chrono Trigger. If you want to see what it''s capable of you should download Eternal Daughter. It is considered to be one of the best freeware games ever made.
Get it here: http://www.fileplanet.com/gsid.aspx?r=http%3a%2f%2fwww.fileplanet.com%2fdl.aspx%3fclassicgaming%2fblackeyesoftware%2fed.zip
Be warned, it is very challenging but worth the download if you want to see what Multimedia Fusion is capable of. It is easily good enough to be on the Gameboy Advance.
Their track record isn''t impressive. The program might be good but I haven''t seen it and odds are that it won’t be. Reminds me of school in how one kid could say student passes a teachers impossible test but most of the students fail. Well ill check out the game but one hit doesn''t make the program they used the best.
Also Mugen is a good non programming 2D fighting engine but not for everyone.
***Power without perception is useless, which you have the power but can you perceive?"All behavior consists of opposites. Learn to see backward, inside out and upside down."-Lao Tzu,Tao Te Ching Fem Nuts Doom OCR TS Pix mc NRO . .
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