quote:
Original post by rmsgrey
This is probably rather late in the thread to bring this up, but is twinking really something that should be stopped?
Is twinking automatically evil, or is the twinking problem actually symptomatic of a systematic flaw in todays MMORPGs?
I think it''s a question to be asked, at the very least.
I personally think that it''s a symptom of "time-investment related advancement". The longer you keep a character alive, the more enjoyment you reap, for reasons of accumulating wealth, experience, and rare equipment. All three of those are based around keeping your character alive, and all three amount to any beginning character sucking.
This is in contrast to how most other popular multiplayer games are set up, where there is usually very little difference in absolute power of a newly spawned character and one that''s been around for ages (aside from maybe a stockpile of ammo). A "fresh" character is usually just as dangerous, or almost as dangerous, as a "seasoned" character, if player skill is equal between the two.
The reason people "Twink" is because they perceive they have a right to a better character than your-bog-standard "fresh" character. They have already invested significant amounts of time in the game with a character that they have now bored of, and want change. They feel (and perhaps rightly so!) that their in-game-time is penalised as they start over. An Unreal player does not give up anything significant should he or she choose to wear a different "skin" in the next game, while a MMORPG player is basically resetting his own ability to zero when starting over.
One possible way you might get around it is by having a resource that is unique to the player, but not the character. Call them "time points", or "skill points", or whatever, but make it so that a long-time player can keep those points when playing different characters, using the points to buy higher stats or better gear than a player who hasn''t spent as much time in the game. Basically, it amounts to building twinking right into the game, for every player equally. Twinking between players is probably still possible, but even if you keep getting wasted as a "newbie" player, your skill points will accumulate to the point where in the end you will be able to put up a fight.
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.