Dumbing down action AI?
I was just thinking about this. What''s the generally accepted way to dumb down an AI to be beatable in, say, a racing game? The best way I can come up with is to delay its actions by a quarter second or so to simulate weaker driving.
Any others? I haven''t Googled this, so feel free to link ^_^
Thanks in advance,
Ed
http://edropple.com
November 17, 2002 03:19 PM
Add some randomness, e.g., over/under steer, acclerate too litte/much, etc.
Limit the amount of information given to the AI or add ''noise'' or errors to that information so that the decisions made are not optimal.
Cheers,
Timkin
Cheers,
Timkin
quote: Original post by Edward Ropple
I was just thinking about this. What''s the generally accepted way to dumb down an AI to be beatable in, say, a racing game? The best way I can come up with is to delay its actions by a quarter second or so to simulate weaker driving.
Give it a couple of beers.
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