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HELP! Go big or start slow?????

Started by November 10, 2002 07:22 PM
18 comments, last by dtekfoo 22 years, 2 months ago
Ok, heres the thing: I am learning dX programming, and I have a great idea for this awesome game! Its a totally 3D space exploration game, where a player can live out an active, personalized plot, build more powerful ships, and decide the fate of the galaxy. Although this would be my first professional game, I feel a need to assemble a team and jump right into it. However, my instincts are telling me not to go there yet. My other option is to get a team, take my time and build a semi-3D rts in the same "unaverse". This would give my company a name, let me have some experiance before I go for the bank loans and the 50% shelf game. But I really wanna make the cool game!!!!!!! HELP!!!! What should I do??? thanks a bunch, -dtekfoo
if(Project.State = PSRushed)
developer.finances = BROKE;
if(Developer.finances = BROKE)
developer.lifestyle = BUM;

-Ryan "Run_The_Shadows"
-Run_The_Shadows@excite.com
-The Navidson Record! The best film you''ll never see!
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lmao

Hibiki
Wheres the any key?





find your element
at mutedfaith.com.
<º>
HibikiWheres the any key?www.geocities.com/dragongames123/home.html
find your elementat mutedfaith.com.<º>
Run_the_shadows: You used = instead of ==, you''ve just killed your project!
Think about it. perhaps it was intentional.

¬_¬
LOL
Thx guys, could I get some real imput here?
-dtekfoo
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Ever finished a game?

...

Didn''t think so. Start tiny, and build up slowly.

Oh, and it''s spelled "universe." That might come in handy for a space game.

Later,
ZE.

//email me.//zealouselixir software.//msdn.//n00biez.//
miscellaneous links

[twitter]warrenm[/twitter]

LMAO
What i do is make 3d demos and small games testing out systems i would like to use. Then if they work decently, i put it in a folder for a game i''d like to make but is out of my reach. That way when your done experimenting with a whole bunch of systems you can almost make your game without a team. At least that is the idea.

"Free advice is seldom cheap."
-- Rule of Acquisition #59
Everyone and his brother has a "great idea for this awesome game!"

What should you do? LEARN HOW.

Write some little stuff just to learn, and so that you actually can say you''ve finished something. Only then should you try to make your "great idea for this awesome game!"

Remember that those AAA games you see are worked on by huge teams of people for two years or so. It is no small task to take a "great idea for this awesome game" to completion.

What I did, is to start by making a Tetris clone. Nothing fancy, just some programmer art and Tetris''s simple game logic. It might not be something that you can impress your friends with, but it is a good way to teach yourself how to make a game in directX. Just a suggestion.

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