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Level Designers vs. Programmers.

Started by November 04, 2002 07:57 AM
30 comments, last by Antony52 22 years ago
quote: Original post by Neosmyle
They are two completely different areas.

Programmers - excels at logical thinking, efficiency, etc. Usually little artistic creativity and/or artistic skill. Hence the term "programmer art." We build the engine, they do the rest.

Designers - very creative and artistic. Good at story writing, graphics, and balance. Takes creativity to pull off, but they usually don''t have much logical/math skill.


Umm does anyone know what I am doing
Farmers vs. bakers?

I guess farmers win.
[size="2"]I like the Walrus best.
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anyone notice that he was talking Level designers not even game designers.

Sounds like someone has fallen for the line, "do a mod and you''ll be hired by ID".
Level designers put a lot of sweat into the product as well. Looking at the DOOM III levels, I can guarantee the Lead Level Designer Tim Willits had his hands just as full as Carmack.
To reiterate, regardless of a level designer''s god-like skills, without an engine to work with they''re nothing and their talents are simply wasted. ;P

Even the fastest, most impressive-looking car won''t do squat in a race without gas.
quote: Original post by aggregate
Level designers put a lot of sweat into the product as well. Looking at the DOOM III levels, I can guarantee the Lead Level Designer Tim Willits had his hands just as full as Carmack.


Spoken like someone who has never developed a game in their life.

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Level Designer is the wrong word.Game designer I mean.Which brings me back to my question:Knowing how to manipulate the engine with a scripting language gives you an edge in finding work?In the end is a scripting language preferable than C,C++ etc.?
Would you use C as a scripting language?
By the way what requirements must a tools programmer have?
Off topic:With C can you build GUI applications?

[edited by - Antony52 on November 5, 2002 2:06:49 PM]
quote:
In the end is a scripting language preferable than C,C++ etc.?


They are two different worlds and should not be mixed or compared.

quote:
Would you use C as a scripting language?


Perhaps, depends on the programmers who make the scripting language.

quote:
By the way what requirements must a tools programmer have?


Fluent in the language the company is using.

quote:
With C can you build GUI applications?


Yes (read: Win32 API).


Again, scripting languages are used to modify the engine. The engine is created by programmers. Scripting languages are also created by programmers. The purpose of scripting languages is to allow game designer to modify the game without having to tell programmers what they want to do. Like these (a Monopoly game):

GD = Game Designer. P = Programmer

(without scripting language)
GD: "Hm...I think this corner should be ''Prison'', that one should be ''Bank."
P: "OK, let''s see..where''s that line..ah here it is. tile[0] = TILE_BANK; tile[9] = TILE_PRISON; Ok, what else?"
GD: "Hm...could you make that color to green?"
P: "OK." (make some changes on the code, recompile

as you see, it''s very tedious. They both have to stay in contact for the rest of the development process. In large scale projects, where programmers,designers, and musicians rarely meet, this is very inefficient. With the aid of scripting languages (that programmers make), game designers can modify the game in any way they like, in any time they want without the programmers presence.

I hope you get the point.

My compiler generates one error message: "does not compile."
My compiler generates one error message: "does not compile."
If you can program you might as well design the game.
It can''t really be that hard to design a good game.
That way you get all the credit.
It can''t be hard to design a good game? I shall only answer by saying : Daikatana

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