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Level Designers vs. Programmers.

Started by November 04, 2002 07:57 AM
30 comments, last by Antony52 22 years ago
quote: Original post by nick316
If you can program you might as well design the game.
It can't really be that hard to design a good game.
That way you get all the credit.

ROOFLE!!

[edited by - elis-cool on November 5, 2002 8:29:36 PM]
[email=esheppard@gmail.com]esheppard@gmail.com[/email]
quote: Original post by RuneLancer
Even the fastest, most impressive-looking car won''t do squat in a race without gas.
And even the best, most impressive-looking gas won''t do squat in a race without a car.

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quote: Original post by ReaperX
In my case the edge goes to the level designer because he''s mastered the chokeslam and i only know the evenflow ddt.


Yeah but the evenflow ddt / the raven effect is what I do best

What about me? What about Raven?
Hmmm... I think that a programmer has at least a prayer of designing levels, but only a level designer has no prayer to design a game engine.
Turring Machines are better than C++ any day ^_~
Is it better in the end to involve with scripting languages instead with C,C++ etc.?You find job easier?
quote:
Hmmm... I think that a programmer has at least a prayer of designing levels, but only a level designer has no prayer to design a game engine.


Take the computer away from a game designer...and he/she can still design card/board/RPG games...take the computer away from a programmer...and there is nothing for them to do

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quote: Take the computer away from a game designer...and he/she can still design card/board/RPG games...take the computer away from a programmer...and there is nothing for them to do


Except anything to do with maths, maybe physics if they have specialised in that, engineering, electronics and many other things that a programmer may learn in his career.

Ballistic Programs
What happens if the engine doesnt have a scripting language implemented?Believe me that many engines dont.Then you might have to use C or C++.
Nevertheless,what scripting language is used more often in the games industry?
quote: Original post by Antony52
Is it better in the end to involve with scripting languages instead with C,C++ etc.?You find job easier?


Again, you miss the point here. Scripting languages will never ever take over the role of programming languages, such as C/C++. They serve different purposes. Don''t mix them. Don''t you ever think that it is the scripting language that makes the game. It''s the programming language (C/C++) that makes the game, scripting language modifies the game according to the game designer.

You find the job easier if you have the skill they want. Being a programmer means to know how to use a programming language and make something from it. Being a game/level designer does not mean to know any scripting languages, but to know how to design an interesting game/level.

quote:
Nevertheless,what scripting language is used more often in the games industry?


I don''t know if there are any scripting languages in store shelves. But I think companies have their own scripting languages. I never heard "learn this scripting language because it''s widely used."

My compiler generates one error message: "does not compile."
My compiler generates one error message: "does not compile."
quote: Original post by MSW
Take the computer away from a game designer...and he/she can still design card/board/RPG games...take the computer away from a programmer...and there is nothing for them to do


fortunately, many game programmers out there want to make their own games. so, they still can design card/board/RPG games



My compiler generates one error message: "does not compile."
My compiler generates one error message: "does not compile."

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