Hey Thanks for the replies,
Heres an update.
She has''nt been textured yet just vertex colored. Now before everyone starts saying she looks like Lara Croft, I know she does. I wanted her to have short hair to be more like Vasquez from Aliens but I was out voted.
Thats democracy for ya
As for the poly issue, shes about 150k which is way too much for any 3d engine, she''ll be in a 2d isometric RPG so she''ll be converted into a sprite which means poly counts are''nt an issue (yipee)
As for poser I''m not knocking it I just feel if I had spent time playing around with poser models I would''nt have gotten as far as I have in the 9 months I''ve been modelling. As I said in an earlier post I used a front and side pic of a nude poser model as reference for this model, no harm in that as theres a real shortage of good reference material around (I don''t know about importing a whole model tho) but spending hours playing around with poser would have been hours I could have spent modelling.
As I say I''m not knocking it and if it works for you use it. Its just not for me.
BTW Lucifer she rigged up with Biped and Physique I feel the same way about them as I do poser but I have''nt learnt rigging yet and I have''nt got time to yet (soon tho)
@NGT monk nope I''m not flux but thanks for the compliment (I say that in advance as I have''nt seen his work yet
Anyway her she is I''m going to redo her hands as her fingers are abit too thin but let me know what you think.
Cheers.
Nick.
Female Character
November 17, 2002 03:31 AM
Really great model and all, but why did you choose to include all the detail that you did if it''s just going to be turned into a 2d sprite? I mean, I understand you can''t have a 150k model in a 3d game, but all the painstaking detail you put into it won''t be noticable when it''s turned into something that small.
You should work on the head a bit more, the forehead doesnt seem to run with the hair, looks like a cap.
Nice work! You rule, so whats the polycount?
Nice work! You rule, so whats the polycount?
@AP. Purely for pride and to increase my modelling knowledge(and for my demo reel). Also she can be used in publicity shots,Cinematic scenes and on the website when its done, without me having to do any extra work.
@Pipo you're right about the hairline the guys want her to have a fringe (bangs) so I'll be adding those which should cover the seam. You won't notice it anyway as she'll only be an inch high.
When I texture her for my reel I'll use shag hair to get more realistic hair but that'll come later.
Cheers.
Nick.
[edited by - retro72 on November 17, 2002 5:09:45 AM]
@Pipo you're right about the hairline the guys want her to have a fringe (bangs) so I'll be adding those which should cover the seam. You won't notice it anyway as she'll only be an inch high.
When I texture her for my reel I'll use shag hair to get more realistic hair but that'll come later.
Cheers.
Nick.
[edited by - retro72 on November 17, 2002 5:09:45 AM]
I really liked the early models, but it looks like some of the later ones need some tweaking, and have lost some of the features that made the early ones so nice.
Good work, though!
|.dev-c++.|.the gimp.|.seti@home.|.dbpoweramp.|.torn.|.=w=.|
Good work, though!
|.dev-c++.|.the gimp.|.seti@home.|.dbpoweramp.|.torn.|.=w=.|
Erunama. I liked the first model too so stuck the two of them together. Guns provided by the move mesh site.
Cheers.
Nick.
Cheers.
Nick.
I don''t see why not.
I hear the meshtools script works in Gmax. I''ve added some radiosity using final render I''m not sure if that works in Gmax tho.
I hear the meshtools script works in Gmax. I''ve added some radiosity using final render I''m not sure if that works in Gmax tho.
Umm, She looks VERY highpoly man, How many polys does she have? Doesn´t look like a bright idea for a sprite... About lowpoly these days, it differs but most engines handle around 1000 polys per character maximum... So 400 in a 3d-game would be ludicrous...
Mathias "EviLmiFF" Hellhoff
Mathias "EviLmiFF" Hellhoff
Mathias "EviLmiFF" Hellhoff
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