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Original post by MSW
Um...how many developers are reuseing the same licensed engine over and over again?
Many companies re-use either a licensed engine or an internally developed one. But that's not the point. The point is that companies are often forced to use certain technologies due to budget, experience, and their situation. And that forces them to design games that change because of these technologies.
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Also notice how SIMULAR id's games sense Wolfenstein have been...the game design itself hasn't really developed with the technology...you still run around an shoot stuff...pick up a key to open a door(or some variation there of)...take out everything developed by the modding comunity ('capture the flag', team fortress',etc..) and id's only real design contribution was 'deathmatch'...which started getting stale two games ago for most people...in it's raw state the gameplay from Wolfinstein to Quake 3 has been pretty much the same (what real differences are there gameplay wise between the Quake games?)...only expanded to "fill the tech" (not talking about mods here...id wouldn't be where they are now without the modding community...and they know it)...put it this way...if company X licensed one of ids game engines, and released a duplicate of id's game but without the ability to mod it...is it really a "good" game?
id isn't a bad company...but they have been "milking" the same basic game design for a decade now...as the tech improves...they just write a new engine to take advantage of it, useing the same game design as before...compare Quake 2 (raw game without mods) with Half-Life...Valve used the same basic game design...but put more innovation into that one game then id software has done gameplay wise with the whole Quake series (and includeing most of Doom)...Valve took a established tech mark, and developed a game to fit within it...while id just streaches the same design to fit within the new tech standard.
You've got to be kidding me.
Take Doom. It created deathmatch (like you said) but also paved the way for more violent, atmospheric, dark-themed games (one of the first games I saw that had a satanic pentagram in it). Its design also introduced a set of weapons that becomes a standard in FPS games (melee, shotgun, rapid fire minigun, rocket launcher). They create a weapon (BFG) which stands on its own uniqueness and hasn't been copied. The level design totally pushes the 2.5D engine to its limit. Somehow they incorporate stairways and vertical level design, which Wolf3D didn't have.
Then take Quake, which further improves the deathmatch aspect. It also introduces some more "now standard" FPS weapons like the grenade launcher and lightning gun, as well as the quad damage powerup. The true 3D aspect blows open a door for design, which then allows things like prefabs, non-sprite enemies, etc. The impact on the freedom of level design alone is phenomenal. You have true rooms on tops of rooms, underwater exploration, ceilings, platforms, jumping, etc.
Quake 2 introduces the railgun, rocket jumping, but isn't all that innovative or different from Quake, yes.
But Quake 3? One of the first retail action games that is primarily made for multiplayer? Creates an FPS subgenre of arena deathmatch? Paves the way for huge open-area maps which totally changes gameplay. Jumppads create much more of an arcadish atmosphere in tune with its sports arena deathmatch theme. Think of those platform levels out in black space. You can't tell me those levels play out like a Quake1 level. Play through Quake3's singleplayer campaign. Is that _anything_ like Quake1's story based singleplayer?
They are not milking their initial design. id's games seem similar because they created a genre and they stick to it. It's deceptively easy to mistakenly label all FPS games similar because they all have in common certain design aspects (shooting a gun). But you see that they've continued to refine the genre and pave the way for new designs. You go play Wolf3d and then play Quake 3 and then you tell me with a straight face that they are essentially the same game. In fact, you go play Quake and Quake 3 and tell me with a straight face that they are essentially the same game.
[edited by - beantas on November 2, 2002 12:33:15 PM]