game idea: Stuntman Simulator
I had this pretty cool idea for a game: Stuntman Simulator! okay, you may think "another idiot with half an idea" but this game idea is very plausable: (relatively) simple to implement, and much fun to play
You control this stuntman (a little guy) by moving the mouse, in the same way as Ski Stunt Simulator with a similar physics-model which is a simplified 2d version of the karma physics in UT2003. Also see elastomania to get idea of what i mean.
There could be several objectives, like dive off a cliff, or jump off a building into cardboard boxes :D maybe with trampolines, breakable glass etc.
Just take a look at Ski Stunt Simulator, try it and see how funny it is to see that ski-guy falls down if you do something wrong :D Now think of a game based entirely on making that guy jump from buildings, cliffs, falling down etc.
"Why don''t you program it yourself" you say ofcourse. Well, i ''only'' have Pascal/Delphi knowledge, and limited game-programming experience. The physics require complex C++ and OO stuff, which is a bit too much for me.. just wanted to share this pretty nice game idea, in the hope that someone will create it
Well... this might just be your lucky day.. (well... in a few months when I have nothing better to do ) that ski game is pretty cool, I really like the physics...
And also, NOTHING requires C++ and/or OO...
And also, NOTHING requires C++ and/or OO...
[email=esheppard@gmail.com]esheppard@gmail.com[/email]
yeah i know you wouldn''t *absolutely* need C++ or OO but i think that would be the proper way to do it.
btw also take a look at the old game World Games, it has this ''cliff diving'' part. That kind of situation could also be part of the stuntman game
btw also take a look at the old game World Games, it has this ''cliff diving'' part. That kind of situation could also be part of the stuntman game
Uhh.. hate to break it to you, but ''Stuntman'' is just coming out for PS2, and it''s pretty much what you''ve described...
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
quote: Original post by superpig
Uhh.. hate to break it to you, but 'Stuntman' is just coming out for PS2, and it's pretty much what you've described...
no, that's not even close, you probably only read the topic title :-\ Stuntman is mainly a car racing/stunting game, i'm talking about something completely different, a stuntman game which could look like this
but with better, high-res graphics ofcourse.
[edited by - BdR on October 26, 2002 4:34:44 PM]
Oh, my bad. Just re-read the original post
Think about all the things stuntmen have to do - it''s my reckoning that they can be broken down into a small set of actions (for example, ''fall,'' ''jump,'' and so on). Once you''ve got the player falling into a dumpster, it''s not going to be all that different to have them fall onto a pile of boxes; and I fear that might make it seem repetitive.
Superpig
- saving pigs from untimely fates
- sleeps in a ham-mock at www.thebinaryrefinery.cjb.net
Think about all the things stuntmen have to do - it''s my reckoning that they can be broken down into a small set of actions (for example, ''fall,'' ''jump,'' and so on). Once you''ve got the player falling into a dumpster, it''s not going to be all that different to have them fall onto a pile of boxes; and I fear that might make it seem repetitive.
Superpig
- saving pigs from untimely fates
- sleeps in a ham-mock at www.thebinaryrefinery.cjb.net
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
quote: Original post by superpig
Once you''ve got the player falling into a dumpster, it''s not going to be all that different to have them fall onto a pile of boxes; and I fear that might make it seem repetitive.
yeah i though about that too. Ofcourse this can be avoided by adding elements like a swinging ropes the player has to jump to (Tarzan-style) to get to another building for example. Some levels could simple be ducking and jumping to avoid obstacles that are thrown at the player (extra elegance-points for jumping with a back flip :D ) And trampoline elements can also provide some diversity..
This makes me think of two things:
1. The "Incredible Crash Dummies" Game Boy game, which had similar sequences all tied by the theme of the Crash Dummies doing idiotically dangerous things to earn money.
2. Crazy Climber. I''m sure you''ve at least heard of it(was an arcade game with many clones - try to make it up a building past various hazards like falling trash, girders, birds, King Kong, etc.).
I think the way you could do a good "stuntman" game is to unify the play to a few controls and then vary the situations, letting the same controls suffice for all of them. Basically a platform-type game with a button or two for some unique moves.
1. The "Incredible Crash Dummies" Game Boy game, which had similar sequences all tied by the theme of the Crash Dummies doing idiotically dangerous things to earn money.
2. Crazy Climber. I''m sure you''ve at least heard of it(was an arcade game with many clones - try to make it up a building past various hazards like falling trash, girders, birds, King Kong, etc.).
I think the way you could do a good "stuntman" game is to unify the play to a few controls and then vary the situations, letting the same controls suffice for all of them. Basically a platform-type game with a button or two for some unique moves.
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