quote: Original post by Oluseyi
There''s a saying that comes up often on these pages - usually when someone claims to be reluctant to divulge details about their game idea for fear of someone "stealing" it: (paraphrased) ideas are cheap; implementation is what counts.
Personally, I wouldn''t mind if someone stole one of the ideas I had helped develop in an OGD project, and made a great product out of it. This is because, for me, the "higher goal", with OGD is to further game design as a whole and improve the overall quality of computer games. This might sound a bit starry eyed, but it actually is why I started thinking about OGD in the first place...
quote: But these individuals cannot start new projects in Open Source. Their prestige rewards are also low because they can''t code and therefore can''t actually engage in debugging or adding new features. In essence, they are fringe players whose opinions are only useful when brainstorming in abstract fashion. When it comes time to sit down, design code interfaces and structure and do some implementation - they are shut out.
Yes, but I''m not sure it really matter. Indirect contributions can be as valuable as direct ones. Sure, implementation is what counts, but there are probably much more implementors around than there are people with really good ideas. A highly competent software developer without (original) ideas isn''t worth much at the early stages of a project. The same goes for a highly competent game designer; it doesn''t matter how strutctural his thinking is, or how well he translates his ideas into a working game design if he has run out of ideas or inspiration. What''s even worse, he might not realise that he has but continues to churn out mediocre games for the rest of his career.
quote: If you truly have a bazaar from the get-go, the articulate ones will be drowned out by the ignorant - something that has been borne out many, many times (look up the Indrema and the Indrema Developer Network, which Nurgle, another moderator, and I were both involved in, for corroboration of this sometime.
This is probably (and sadly) true, but how does one avoid it without risking to shut out people with new ideas? If you only invite your friends or people with the same values and ideas as yourself you will probably not produce anything revolutionary. [Btw, I looked up "Indrema" and I actually read about it back then, but had forgotten all about it. I''m afraid this proves your point quite well.]
/Henrik