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What about a new game concept ?

Started by October 17, 2002 07:35 AM
23 comments, last by Mescalito 22 years, 2 months ago
First of all I''d like to say that I choosed the game programming forum because of the fact I wanted to talk about innovation in games from programming.
But game design is good too.

I''ve read your post [doodle_sketch] and the AI side interested me.
That''s right AI is becoming very important. I think personanlity is becoming too.
What about character with moods, feelings, personnality ? A character you want to talk too...
Of course we had to make a world with these.

I love programming/designing (on the creative side) and I though of something close to nature. A game where you can be in nature (i believe in shamanism) and not on dirty cities and avoiding cars.

What can be the concept, the story, the aim of the game.
This is the real (hard) question !
Something else than beating them all, or finding powered gems...

I think that''s something we have to talk about so if you have any other suggestions, ideas.

Thank you.
Games, for me, are to tell stories, tell histories, give players knowledge about world, while still allow them to be freedom in choosing what they want to do or what they want to be. It''s a combination of movies and real life, since everything is becoming more realistic.

I got this wonderful story, but I still don''t know how to present it in a game. Too complex for a game (camera settings, storyline, events)...too complex for a movie (you gotta be in that story, not just watching/listening it). That''s what I''m thinking now..."how do I make a game that fits my story?" Seriously, RTS/RPG/FPS or any kind of genre out there, none of them can .

My compiler generates one error message: "does not compile."
My compiler generates one error message: "does not compile."
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quote: What about character with moods, feelings, personnality ? A character you want to talk too...
Of course we had to make a world with these.


Another good idea, but much harder to implement. In order to run a system like this you would need to be able to define every meaning of every word in the players language, then define principles of how each of these should or could be taken into context based on different meaning, situation and relevance.

What would be easier to work with (IMHO, but though I have done little research in this area as of yet, it is another that I hope to follow) is the pre-programmed simulation of emotion in voice synthesis. A system like this could be integrated into the AI system I detailed above with relative ease.

If at first you don''t succeed, call it version 1.0

SketchSoft | SketchNews
www.aidanwalsh(.net)(.info)
I havn''t read all of this thread, but it _really_ sounds you are getting into kitchen-sink syndrome and not keeping it simple.
yeah man... keep it simple... e.g... game idea... "Dune" rip off... where ya simply rid a worm all day and go... "ahhhhchooeew... " with that ace gun... LOL

lol... Dude Racers 10024.. and you get to shot at other worm riders,,, with that ace "ahhhchooeew" gun... LOL... I think I make a demo of this... hahaha... would be ace.. hehe...
-=CrAKiN:ShOt=-I could put something witty here but I'm not that stupid...
I agree, I have read it all and there''s a lot of talk about incredibly complex AI, realistic conversation, unrestricted RPGs that still have an incredible story, etc. This stuff isn''t where you''re going to find the next big game. Almost all the really good games are variations or improvements on an existing idea, not a huge leap ahead. We need more innovation on what we have to make it better, the revolutionary games will happen as we go.
tj963
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well its pointless making the ultimate game AI that learn.. (true memory, testing system and logical system) cus u wont be able to get more than 5 guys going before peoples computers burn out...
-=CrAKiN:ShOt=-I could put something witty here but I'm not that stupid...
I''ve noticed that since the request for keeping the thread simplier was made, it has stagnated! What does this tell us? That gaming ideas have dried up, come to a climax? That all viable ideas have already been explored and that the next logical step is to evolve the existing genres?

Not intended to be insulting (and appologies if anybody takes it in offence), but simply trying to reopen an interesting and possibly fruitful discussion.

If at first you don''t succeed, call it version 1.0

SketchSoft | SketchNews
www.aidanwalsh(.net)(.info)
I wonder though....does he mean a new idea and concept for existing genres, or a new genre altogether? When you really think about it, not too many people have tried to forge new genres altogether. Most are your standard RPG, FPS, RTS, Adventure and Sports games. There are a few others, but that''s basically it. The funny thing is that two of the most successful games of all time don''t fit into any genre....Myst and The Sims. Kinda makes you wonder....
The world has achieved brilliance without wisdom, power without conscience. Ours is a world of nuclear giants and ethical infants. We know more about war than we know about peace, more about killing than we know about living. We have grasped the mystery of the atom and rejected the Sermon on the Mount." - General Omar Bradley
Genres are bad.
Don''t think in terms of genre when making a game.
Think of what you want the player to experience, and make something that allows him to do so.
If it happens to come out like a first pesorn shooter, or a strategy game, then that''s fine, you don''t have to break away from them completly to make an innovative game. But don''t start out saying "Let''s design a game!"

Just my thoughts. I don''t think that Miyamoto, Molyneaux, Meier(lots of ''M''s), and those other dudes design with a genre in mind, so you get things like Pikmin, Black & White, The Sims, etc. that don''t really fit into any existing genre.

Just my thoughts...

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