Casper:
I think you may have misunderstood what I was trying to say. I am for the idea of people getting help on these boards about map editors. Infact, I am willing to help anyone who asks a direct question about it to me( and I am sure there will be many other willing people here too).
What drives me insane are the people who say they don''t want to make a map editor cause it will be too hard( or some other silly reason like that ), and then don''t ask how to do things.
I am against people complaining in a negitive way against map editors, not people seeking help on how to build them.
P.S: I am not trying to offend anyone here, I am merly suggesting that some people should maybe ask for help a bit more. That way, the complaining is ok.
~Spike
You can contact me at
luke_howard@dingoblue.net.au
Map Editors!
Yeah, Spike, I agree. Making a map editor would really be an awful thing to just abandon because you think it''s too hard. It''s really fun, and can be very educational in the ideas you will actually use in the game. (I''m not being sarcastic, I don''t know if it sounds like I am)
So I agree, people should ask more questions without just pushing the idea of making their own editors aside. And this goes for ALL game tools, not just map editors!
------------------------------
Jonathan Little
invader@hushmail.com
http://www.crosswinds.net/~uselessknowledge
So I agree, people should ask more questions without just pushing the idea of making their own editors aside. And this goes for ALL game tools, not just map editors!
------------------------------
Jonathan Little
invader@hushmail.com
http://www.crosswinds.net/~uselessknowledge
The main reason for a map editor in my eyes is to get the gfx-poeple working, without a good editor they wouldn''t even think about making a level. I would have to make them and that would be a lot more work then just do a editor =)
(And with my "level"-skills they would realy sux too)
BTW anyone doing a brush based editor? I could need some help on my CSG. My way of finding out what brush touching another brush is f*cking slooow. I''m Making polygons of the planes and clipp to the next brush and checking if there is anything left..works fine with 100 brushes but with more brushes.....
(And with my "level"-skills they would realy sux too)
BTW anyone doing a brush based editor? I could need some help on my CSG. My way of finding out what brush touching another brush is f*cking slooow. I''m Making polygons of the planes and clipp to the next brush and checking if there is anything left..works fine with 100 brushes but with more brushes.....
~thinks Spike would smack him if he saw the 32-post topic about map-loading in the iso forum~
Edited by - Nazrix on 4/19/00 2:55:57 AM
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
I think it was an article here that said you should build the Map Editor BEFORE the Game.
The article is right.
Most code from the map editor (once complete) can be almost directly copied and pasted to make up the new code for the game (ie. image loading, map loading, window initialization, input, rendering, etc.). Besides then you can sic other people on to working on making maps for the game before the engine is totally finished.
Edited by - iwasbiggs on 4/19/00 3:52:01 AM
The article is right.
Most code from the map editor (once complete) can be almost directly copied and pasted to make up the new code for the game (ie. image loading, map loading, window initialization, input, rendering, etc.). Besides then you can sic other people on to working on making maps for the game before the engine is totally finished.
Edited by - iwasbiggs on 4/19/00 3:52:01 AM
___________________________Freeware development:ruinedsoft.com
Right now, my map editor is part of the game It uses the same rendering functions, except it calls a different function for drawing the sidebar, and allows you to select a terrain type from the sidebar and draw on the map with the left mouse button. This took about 2 hrs to implement after I had the main game working, and is good enough for me at this early stage in development.
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