Advertisement

How to speed up

Started by October 07, 2002 12:55 PM
4 comments, last by arkansas 22 years, 4 months ago
Hey I wanna speed my demo up. All I got so far is a couple of textured surfaces and its extremly slow. How can I speed things up?? thx arkansas
Make sure you''re not rendering in software.
"THE INFORMATION CONTAINED IN THIS REPORT IS CLASSIFIED; DO NOT GO TO FOX NEWS TO READ OR OBTAIN A COPY." , the pentagon
Advertisement
Consider reduce unnecessary texture sizes down.
Use advance techniques like frustum culling.
Hi

thx.. but I never heared of frustum culling.
Does somebody know a good Tut for that.

arkansas
how big are the things that you draw? think about fillrate. you can''t draw an infinite amount of pixels, even if its a low amount of quads, it can eat up all your power on drawing pixels.

when ever you don''t know what something is someone explains you as a solution (frustum culling in this case), just check my sign.

"take a look around" - limp bizkit
www.google.com
If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia

My Page davepermen.net | My Music on Bandcamp and on Soundcloud

http://www.markmorley.com/opengl/frustumculling.html

This topic is closed to new replies.

Advertisement