hey dudes,
dave:thanks. that made a very faint click in my head but i know it did...i''ll take this page over to a friend and he''ll elaborate further...thats the pity
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cedric:/// No. A normal is simply a vector perpendicular to the surface at that point. Normalized normals are usually quite useful because they can give you the distance from any point to the surface without a square root division. ///
ah ha !!! at leat i knew that
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johnb:yes yes, thats more like what i''m after...so it wasent even descartes hmmm... i have stood and looked over the shoulders of giants...thanks.
dahear:thanks again...
thank you every one...besides i''m going to take the gamemathematics course from gameinstitute...i just have to do this... cum what mayyy.
b