Need help with a Win32 programming problem.
I''m looking to design a tool for use with UnrealScript/Quake3Arena C programming. I am trying to implement the same style of dockable output windows found in Visual C++ and Hex Workshop - you know, the ones with the tabs at the bottom of the output window, "Build" "Debug" etc.
How the heck do you create these? I used Spy++ to figure out the Windows class name, "AfxWin32s" but this doesn''t really help me since I do not know the styles, or messages this class supports.
Does any one have any ideas on how to accomplish this (preferably using straight Win32 API calls/subclassing)?
If you have any links that may help that would be awesome as well.
Thanks in advance,
Dire Wolf
www.digitalfiends.com
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