GameDev.Net Game Contest
Seeya
Russ
It''s all made clear in the readme file that comes with SpriteLib.
How do I know this? My entry in the contest is a commercial game
(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.
(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.
BTW, does anybody have lik to PREVIOUS contests results, im not able to locate it anywhere on gamedev anymore ?
-kertropp
C:\Projects\rg_clue\ph_opt.c(185) : error C3142: 'PushAll' :bad idea
C:\Projects\rg_clue\ph_opt.c(207) : error C324: 'TryCnt': missing point
quote: Original post by Kertropp
will enter, if i have anough time to finish it.
BTW, does anybody have lik to PREVIOUS contests results, im not able to locate it anywhere on gamedev anymore ?
-kertropp
C:\Projects\rg_clue\ph_opt.c(185) : error C3142: ''PushAll'' :bad idea
C:\Projects\rg_clue\ph_opt.c(207) : error C324: ''TryCnt'': missing point
Thist if the first contest, no Previous results then.
~Spike
You can contact me at
luke_howard@dingoblue.net.au
For those who are wondering why you can''t download my game, it''s because it''s a commercial product. It''s one of the games in a published game pack that I wrote, so I don''t have the rights to make it available for download.
During the first week of the contest, there wasn''t much interest, so I went ahead and submitted my game just to stir the pot. The contest-meister was gonna put up some screen shots, so folks could at least see what it looks like. There''s one screen shot here. I''ll probably send him a few just so folks can see what it looks like.
The game itself is fairly good. I would have rather submitted Zap Pod!, which is a much better game, but the only SpriteLib I used in that game was the picture of the asteroid.
(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.
quote: I suggest you submit the best one.
Dont know which one is better. Good looking game johnhattan loved the shots. Oh , are you guyz (GDnet Staff)gonna use overnight delivery to send my copy of fastgraph to Texas
Edited by - Tha_HoodRat on 4/14/00 10:01:50 AM
Is it just me, or does the pacman-like game sound like the guy is cursing when you get an extra life? (Not that it bothers me, it was just surprising.)
The games are all really fun. I guess I should see if I can get my entry put together in time.
Jesse