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Dragon Ball Z

Started by September 11, 2002 06:06 PM
46 comments, last by Noky 22 years, 3 months ago
Oopps.

Ok, to answer your question, Yes.
There are TONS of DBZ games out over here. Most do suck, but each one has one or two cool ideas in them. If someone would just collect what is good and pure from each one and mix it together, you might have something. I forgot the name, but my favorite was the DBZ RPG one against Freeza. Much like any traditional RPG of that time, you move Goku around in an overhead fashion. When you get into fights, you have cards you can use to do certain attacks. When you attack it has a really cool graphical representation of it.
i have picked up bad habits from the inhabitants from the forums. excuse my behavior. but thank you for answering the question.

i like Legends myself. it would be the best game if you could do special moves and somehow could build power levels (actually the latter isn''t really that important in THAT GAME)

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a mod, TC if you will (with DBZ-LIKE characters)

a village is in trouble.
so you have to save it, this is just 2 months after you''re training has completed.
you begin with a scouter, and 8 power moves.
as you fight you''ll gain another 4 special moves.
then you through an army in aerial and ground hand to hand combat.
fireball, guided energy shot, psychic barriers all at your disposal.
at last you reach the leader of the army and you two have a monstrous clash.
when you defeat him, you discover that there are areas and even other planets going through the same hardships and atrocities that your village went through.
so you travel around your planet from village to village fighting.
gaining new skills, becoming stronger and gaining allies (who have similar abilities).

(copyright 2002 CG, Alpha_ProgDes)

anyway, i think this could be done if broken into parts.
..... if this belongs in the game design section sorry.
it was DBZ related

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I would have to say it is possible to make a fun DBZ-like game. For example: Bid for Power @ http://www.planetquake.com/bidforpower/

Unfortunately, they got into some legal problems with the IP holders of the tv series and were forced to take out the names and change character models and what not, but still a very cool Quake 3 Mod.

ALWAYS find out who owns the IP rights to anything you wish to make a game/mod of or you run the risk of being foxed.
obviously i''m spoiled by console systems.
but i just can''t fight the same characters aimlessly.
i need a story and/or a purpose.
which is why i suggest a story in my quick yet sketchy design above.

see?

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quote: Original post by Alpha_ProgDes

(copyright 2002 CG, Alpha_ProgDes)


I sure hope that is a joke. It reminds me of a time in college when a group and I were talking in the lab. We were talking about the web and "hacking" it in general (around 1994), when all of sudden one "fool/l33t d00d" says "It would be a cool game to hack the web! It''s my idea, I copyright it!".
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lol.
if you saw my prior post you see i did the same thing.
but i said something like "i know this is silly but you never know".
so if you find it funny.
cool.
but i don''t think it that simliar to what you friend say.
lol.

Beginner in Game Development?  Read here. And read here.

 

Sorry, it just reminded me of that time, nothing personal against you. I only must laugh when people put down "Copyrights" everywhere.

Copyrights for software are handled much differently than written text. I could make a game right now with that idea, sell it, and not be in fear of loosing a lawsuit to you.

Perhaps, if your description had more detail, like player names, descriptions, scenery detail and such, you "might" have a chance wining it in court, but I doubt it. You would have to prove your game was in production before mine and my code and data was mostly similar. This in itself is done by comparing the code submitted with the copyright forms. If you have not submitted any thing yet, then you would be out of luck.

Just letting you know. That is why most software houses do not say anything public and have strong NDAs until they turn in the first draft of code and data.

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