Network API
I was wondering about creating a Multiplayer game. I wanted to make a MUD in the near future and I wanted to know how to write the code. Could I use DirectPlay or Winsock or would I have to find a general API that spans multiple Operating Systems. I don''t know how everything works because I''m still learning C++ but I wanted to know if I could use DirectPlay and make a MUD that linux and mac users could play. Of course they would need a client that runs on their OS but wanted to know if there is a general API that MUDs use or if it even matters. Any help for a uninformed beginner (I don''t want to use the term Newbie).
Bleu Shift - www.bleushift.tk
September 07, 2002 07:55 AM
Berkely sockets is cross-platform to any platform that has a berkley sockets compatible library. Pretty much every platform worth knowing about has one. Winsock (2.0) has a berkley sockets compatible subset (with about 3-4 exceptions due to conflicts with windows implementation). Winsock 1.1 was afaik just a berkley sockets implementation.
If you want to go cross-platform, use winsock for windows.
If you want to go cross-platform, use winsock for windows.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement