quote: Original post by solinear
UO has the barrier of only nearby chat being visible. How do you chat with someone halfway across the world? You go to them. That''s a huge barrier.
Actually this is a huge point and there''s more to it that at first appears. Observation has shown that when players are able to chat with other players anywhere in the game world instantaneously a number of adverse side effects appear.
Locality suddenly doesn''t exist, much like the Internet. Everyone is accessible all the time. Communities that would naturally form around towns where people would call home so that they could always find their friends cease to exist. Now people just message their friend on the other side of the world and spend a 1/2 hour going to meet them for a quest.
Because of this people tend to only play in groups when their friends are on, instead of forming impromptu groups with other members of their local (local within the game world) community.
This is only the tip of the iceberg on this topic... there are arguements for the gloabl chat capabality as well, but you can''t just call UO''s "Huge barrier" a lot of time was spent considering the chat in the game. You can see UO''s designer speak out on alot of these issues at his site