Accurate Timing
Hey. I need to know if there is a move accurate timer than timeGetTime() that is fairly accessible. If I have to write ASM to access it, then nevermind... I''m just wondering cause I thought I remember either using something different a while back or heard someone talking about this previously. I''ve found that timeGetTime() is good enough if I''m using it to test stuff over 20 - 30ms, but when I get down lower than that, it starts to give me crappy reliability... I''m just fine tuning, so if there isn''t one... oh well.
-DerekDay
SetTimer is OK, but then the SetTimer function is totally reliant of the FPS of the program, so i would guess that antoher way to do it would to be to create a seperate thread and do timer stuff there, or is that over-kill?
You can use QueryPerformanceCounter() to get the number of clock cycles that have passed in a given time. If you know the speed of the CPU, you can convert it into (milli)seconds or any other unit of time you wish to use.
Assassin, aka RedBeard. andyc.org
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