Texture mapping objects
OK people I have loaded a model of my super new
space fighter using D3D ....
How do I map a single skin on to it ???
(Model is in DXF fromat....)
PS->Any idea what format I should use for object import ?
Hi,
.bmp and .tga are quite easy to load or you could use LibPNG for loading .png files. I don''t know the .dfx format, but I guess the UV-coordinates and the specific textures are stored in it, so it shouldn''t be a big problem to get it textured.
CU
Graphix Coding @
Skullpture Entertainment
http://www.skullpture.de
.bmp and .tga are quite easy to load or you could use LibPNG for loading .png files. I don''t know the .dfx format, but I guess the UV-coordinates and the specific textures are stored in it, so it shouldn''t be a big problem to get it textured.
CU
Graphix Coding @
Skullpture Entertainment
http://www.skullpture.de
Graphix Coding @Skullpture Entertainmenthttp://www.skullpture.de
Great
but as far as I know dxf doesn''t have textures
or texture coordinates
any alternate formats ?
but as far as I know dxf doesn''t have textures
or texture coordinates
any alternate formats ?
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