Creating strings for a certian length, but it messes up...
Hello all, I''m trying to do a little class to make strings easier to work with (CString is nice, but it''s all I use in MFC so I want to trash it). I have my class working, all the bells and whistles of CString and more (conversion to and from all the standard data types!) but I''m having a problem. In a few of my functions (and only at certian times) when I try to allocate the memory for the strings, 3 characters (''ý''s) are added to the end for no reason. Here''s some code:
(m_pcData is a char* with the string in it, LPSTR = char*)
CStr CStr::Left(int iLength)
{
LPSTR str = new char[iLength];
for( int i = 0; i <= iLength; i++ )
str = m_pcData;
return( CStr(str) );
}
Now, this function looks simple (and it is), yet it''s been baffeling me for a week! Say m_pcData is "hello" and iLength is 2, the return value is "heýýý", not "he" like it should be! I have a Mid and Right function similar to this that do the same thing. The weird part is that only on some calls does this behavior manifest… Does anyone know what is causing this? In debug mode I can see that right as the string is created, it has the 3 ''ý''s on it (in addition on the NULL char''s allocated for the string), and they stay there the whole time!
bahhhhhh
~noxa~
Ben Vanik </i>
----------------------------noxa - Ben Vanikhttp://24.3.123.4----------------------------
It looks like you''re not terminating the string with NULL. Try setting the character after the end of the string to 0.
yeah, try setting it to ''\0''
"When people tell you they want to hear the truth, you know that their lying."
"When people tell you they want to hear the truth, you know that their lying."
Thanks! Will do!
----------------------------noxa - Ben Vanikhttp://24.3.123.4----------------------------
There is a pre-coded set of C++ code which allows you to use strings...it was coded for the AP Computer Science competitions. It''s extremely easy to use strings in C++ with this class. Pop up your favorite search engine and search for apstring.h.
Tony Chamblee
Nucleus Software
*Tony Chamblee*
Liquid Flame Software
Liquid Flame Software
Wow! Thanks a lot! Easier than writing my own :-)
----------------------------noxa - Ben Vanikhttp://24.3.123.4----------------------------
April 03, 2000 05:47 AM
If you''re using C++, why not use the string class from the STL? Just include (or and use namespaces).
Erik
Erik
April 03, 2000 05:48 AM
Hmm, something''s missing from that post.
You should include string and use namespace std.
Erik
You should include string and use namespace std.
Erik
As to why this is happening - it''s down to malloc, and the way it works. malloc (which is behind the new call) allocates either no memory (failure) or /at least/ as much memory as is required (success).
So, if you malloc 10 bytes, you might get 10, or you might get 12, or you might get something else. This happens so that boundary alignment is maintained, increasing general performance (at the expense of a few bytes of memory).
This is why the terminating NULL is required.
TheTwistedOne
http://www.angrycake.com
So, if you malloc 10 bytes, you might get 10, or you might get 12, or you might get something else. This happens so that boundary alignment is maintained, increasing general performance (at the expense of a few bytes of memory).
This is why the terminating NULL is required.
TheTwistedOne
http://www.angrycake.com
TheTwistedOnehttp://www.angrycake.com
The terminating \0 is required cos otherwise none of the standard C functions know where the end of the string is! That would be the same whether malloc always allocated the exact amount you asked for or not. Technically you could output your entire process memory with that last CStr() call, if there were no zeros in that area of memory.
This topic is closed to new replies.
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