Tricks of the Windows.. w/ OpenGL?
Would it still be worth reading Tricks of the Windows Game Programming Gurus if I want to use OpenGL rather than DirectX?
I have already read the first 100 pages or so but now I am most likely going to advance in OpenGL instead :\
Is there valuable information I should keep reading the book for and then switch to GL afterwards?
Thanks
Well. If you bought it, read it. It would be a waste of your money if you don''t.
Also, DirectX is not only the Render(Direct3D), but includes things like Direct Input, Sound, Network, etc.. You could use it in your OpenGL programs.
And game programming is not really about the API. The game might not look very deffrent if programmed using OpenGL rather than Direct3D.
Also, DirectX is not only the Render(Direct3D), but includes things like Direct Input, Sound, Network, etc.. You could use it in your OpenGL programs.
And game programming is not really about the API. The game might not look very deffrent if programmed using OpenGL rather than Direct3D.
pandabear114:
There are lots of little bits and pieces that I''m sure will be useful, whatever API you use. Most of the general ones are at the beginning, and towards the end.
John.
There are lots of little bits and pieces that I''m sure will be useful, whatever API you use. Most of the general ones are at the beginning, and towards the end.
John.
August 13, 2002 05:17 PM
Actually that book is great for learning basics on Windows setup for games. While the examples may be given in directX it is still probably worth going over them to learn the non API specific ideas, including the stuff on AI and networking (I think there is networking in that book?) and Physics. So go ahead and read it, there is plenty for you even without DirectX.
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