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what compiler to use?

Started by March 31, 2000 10:52 AM
4 comments, last by tasteslikehumanflesh 24 years, 8 months ago
i am in the process of getting a research project approved by one of my computer science professors. if approved i will be working with some art major friends to make a game. MY QUESTION: what compiler would be best to use for game programming using either OpenGL or DirectX or does it not matter? i already have borland 5.0, i have to make a list of everything i will need to accomplish this project. thanks in advance.
for DirectX the best compiler would have to be Visual C++, OpenGL is so portable I bet you could literally use anything.. VC++ is good, im sure borland works with it, GCC is great too...
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Borland works with DirectX but you have to do some tweaking MS Visual C++ is better for DirectX games.

/. Muzzafarath
I'm reminded of the day my daughter came in, looked over my shoulder at some Perl 4 code, and said, "What is that, swearing?" - Larry Wall
http://homepages.borland.com/ccalvert/CPP/index.htm

The link "Turning off Floating Point Exceptions" contains information necessary when using D3D. There are some other links relating to DX as well there. Basically, all you need to do is link in the appropriate libs and include the DX headers. BC++ 5.0 should work fine, I''ve used it without problems

Use Microsoft Visual C++.

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If your using a unix or univ variant, use gcc. If your using windows, use Microsoft Visual C++. I love borland, and it should be able to compile opengl code, I''m not sure.

"When people tell you they want to hear the truth, you know that their lying."

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