Anyone have experience with 3D meshes?
Hi all,
Does anyone have any experience with OpenGL 3D meshes (also knows as evaluators in OpenGL)?
I have created a mesh and would to place a texture on it, problem is, only points I have are the control points of the mesh, not that actual points being drawn on the screen so I don''t know of a way to place a texture on it.
Is there a way to get OpenGL to give me back the points of the bezier mesh or do I have to write my own bezier curve generation routine just so I can get my own actual points?
Any help is appreciated,
Jason A.
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I write code.
---I write code.DelphiGL (http://delphigl.cfxweb.net)
March 30, 2000 07:56 AM
Try using glGenTexturei it can create texture coords for you. I think it is used in one of Nehe''s tutorials (Font mapping maybe?)
Its also good for environment mapping
Its also good for environment mapping
I suggest creating your own bezier patch engine, excellent information on this subject can be found at www.maniacal.org
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Drago
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Drago
osu!
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