My first Full Completed C Game
August 08, 2002 01:33 PM
maybe i suck but i could not win i played at least 30 times all cats games. by the way where did you post the source code?
Radagar:
If you are going to use numeric constants, I would suggest using
const int PLAYERNUMBER = 1;
rather than
#define PLAYERNUMBER 1
Using const is more typesafe than using #define, since it can be checked at compilation time. Just a suggestion.
John.
If you are going to use numeric constants, I would suggest using
const int PLAYERNUMBER = 1;
rather than
#define PLAYERNUMBER 1
Using const is more typesafe than using #define, since it can be checked at compilation time. Just a suggestion.
John.
quote: Original post by JohnAD
Radagar:
If you are going to use numeric constants, I would suggest using
const int PLAYERNUMBER = 1;
rather than
#define PLAYERNUMBER 1
Using const is more typesafe than using #define, since it can be checked at compilation time. Just a suggestion.
John.
Thanks for the suggestion John.
Oh, and to the AP above. the source code is up on the top post, near the link where you download the game.
WyrmSlayer RPG - In Early Development
quote: Original post by JohnAD
Radagar:
If you are going to use numeric constants, I would suggest using
const int PLAYERNUMBER = 1;
rather than
#define PLAYERNUMBER 1
Using const is more typesafe than using #define, since it can be checked at compilation time. Just a suggestion.
John.
Dude, be more picky.
My Gamedev Journal: 2D Game Making, the Easy Way
---(Old Blog, still has good info): 2dGameMaking
-----
"No one ever posts on that message board; it's too crowded." - Yoga Berra (sorta)
Enjoyed your TTT game. :-)
Hope to see your version of Tetris soon.
Keep it up!
Hope to see your version of Tetris soon.
Keep it up!
"Where there''s a will, there''s a way." Newbie Programmer #304592
quote: Dude, be more picky.
Beernutts:
I wasn't being picky, and Radagar took it in the spirit intended, i.e. trying to help.
John.
[edited by - JohnAD on August 9, 2002 12:26:45 PM]
whoa this is amazing man, you have a finished game! woohoo.
keep working ! or take a break, you deserve it...go play some chess at yahoo! games or something...ok alright so not everyone plays that but I do.
and what do you mean a text rpg is hard, just look at all those MUDs and how they are built....oh man yea that is hard lol
keep working ! or take a break, you deserve it...go play some chess at yahoo! games or something...ok alright so not everyone plays that but I do.
and what do you mean a text rpg is hard, just look at all those MUDs and how they are built....oh man yea that is hard lol
Tetris...
The size of the game is 20 squares high, 10 squares across
(My wife bought tetris worlds for game cube...)
I think, therfore I am.
I think?
The size of the game is 20 squares high, 10 squares across
(My wife bought tetris worlds for game cube...)
I think, therfore I am.
I think?
I think, therefore I am. I think? - "George Carlin"
My Website: Indie Game Programming
My Twitter: https://twitter.com/indieprogram
My Book: http://amzn.com/1305076532
Gee, I must be very unpopular. I asked for comments on my text game and 2 things happened (or rather didn''t):
1.I didn''t get a congratulations from Oluseyi.
2.I didn''t get, by far, as many comments as Radagar.
Wachar''s Eternity <-<-<-<-<- Me own site!
1.I didn''t get a congratulations from Oluseyi.
2.I didn''t get, by far, as many comments as Radagar.
Wachar''s Eternity <-<-<-<-<- Me own site!
Wachar's Eternity <-<-<-<-<- Me own site!
quote: Original post by Glass_Knife
Tetris...
The size of the game is 20 squares high, 10 squares across
(My wife bought tetris worlds for game cube...)
I think, therfore I am.
I think?
Thanks GlassKnife
~~~~~~~~~~~
Chris Vogel
~~~~~~~~~~~
WyrmSlayer RPG - In Early Development
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement