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Randomic func for RPG battle system

Started by March 30, 2000 01:43 AM
3 comments, last by RodrigoGroff 24 years, 8 months ago
Hi you all. This WAS my func : int iGetRandom(int iMax,int iDif) { int temp=0; if (!iMax) return 0; srand(rand()); while ((temp < iMax - iDif) // (temp > iMax)) temp = rand(); return temp; } this is WRONG, dont try it! (yes it works ,but bad) Thanks to Kylotan i got the perfect line : temp = (int)((double)rand() / ((double)RAND_MAX + 1) * iDif) + (iMax - iDif); Does Anyone have a new idea ?
Oh, I''m not good enough, hmm? I see how it is *cry*
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srand(rand());

Hmm, i think that part is kinda bad. you should do a
srand((unsigned int) (time(&t)));
somewhere (not in the func, and only once)

where t is a time_t




========================
Game projects:
www.fiend.cjb.net
=======================Game project(s):www.fiend.cjb.net
the most usual random function i see/use is

int Random(int min, int max)
{
return((rand()%(max-min+1)+min);
}

you could also do the thing with converting to double and using RAND_MAX

of course, it is usually preceded by srand(timeGetTime());

Get off my lawn!

Jonatan, it''s better to pass NULL to time() rather than a time_t since you''re only going to use time()''s return value (srand(time(NULL)). This is better because you don''t have to waste valuable memory on a time_t

/. Muzzafarath
I'm reminded of the day my daughter came in, looked over my shoulder at some Perl 4 code, and said, "What is that, swearing?" - Larry Wall

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