quote:
Original post by Wavinator
I already want the best unit to use the best item. I might simply cut down on the sheer number of variable weapons, make most weapons generic, and then make the variable weapons more godly.
I could also try to create some kind of maximize option based on the classes. Players would select "Maximize vs. Machine" for example. In inventory and the buy screen, machine lethal weapons would come up first. When units picked up weapons, they''d favor the machine lethal ones as well. If the situation changed mid-mission, players could select "Maximize" again versus the new threat.
So the best units would be the only units that could obtain the godly weapons? I think it''s a good idea to have a few god like weapons available to only the high class units, it will then act as a reward for those who raise to the highest class. It also won''t be like any old unit can grab them and wipe out a machine nation etc.
The maximizing sounds like a good way to handle the situation if you know that your enemy is the machine, however, what if someone spends a large percentage of their money to buy machine lethal artillery only to run into the insect race with little money to buy insect repellant (or something). Heh, bad choice by the player?
-Sage13
Liquid Moon TeamProject X2