quaternion/axis-angle to euler conversion
How do i go about converting a quaternion or an axis-angle rotation to a euler(x,y,z) rotation?
Thanks in advance,
Rohan
You can find this sort of thing all over the web with Google. This is one page I found in 3 whole seconds.
There are actually multiple Euler angle rotations equivalent to the same quaternion (depending on the order the the yaw, pitch, and roll are done) but for your purposes I doubt it will matter.
There are actually multiple Euler angle rotations equivalent to the same quaternion (depending on the order the the yaw, pitch, and roll are done) but for your purposes I doubt it will matter.
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