## Holy shit it's done finally

posted in Lame? Where?!
Published November 16, 2005
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So finally after about two weeks of work (not continuous ... every once in a while in the two week period), it is finally completed. Three different floor tiles, lots of blood, and nifty music. Please take the time to download it and play it and spread it around and get people to give me input and you yourself give me input and blah blah blah, you know the drill. Enjoy :)

https://www.gamedev.net/community/gds/viewentry.asp?projectid=358341



And I thought I would take this opportunity to let you know that I am a judge for 1W1B ... Let the bribing commense!
Previous Entry ## Still no gaem :(
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0 likes 2 comments

Comments

Ravuya
That's hot.

I can't wait to do the OS X and Linux ports.
November 16, 2005 12:53 AM
AdamWebb
For the purposes of the future ports of this game, I thought I should just point out something...

At round 1000 kills, when the game started to get really hectic: I drained my slow-mo metre so that I stood a chance for a little longer. Then I discovered that by rapidly clicking both the left and right mouse buttons I could get the best of both worlds: Slow moving enemies yet fast bullet movement. This let me achieve extremely high kill counts, and it's only by giving up that I actually died.



I'm sure this wasn't intended, and perhaps it's something that could be tweaked.
November 19, 2005 09:57 AM
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