I feel I'm in matrix hell right now. It's all I've been staring at all evening looking at my code. I brought my math books into work with me today to read all about the wonderful world of matrices and vectors. It's amazing how much just came back to me with a simple refresher, but I still need to learn when to dot, when to cross, etc etc... I will get there.
I keep saying it, but damn, I hacked this together so bad. It's horrible. I'm trying to find the logical flow of things and when I think I've found it, something breaks. So either I hacked it in wrong, or what I think the "logical flow" of my code should be isn't correct. I'm half tempted to throw this all out and start over, but I think fixing this would be a great re-learning experience for me. I wish I knew a local game developer that could help me in-person. Trying to get help from people over the inter nets is proving difficult.
The simple todo list I've created for myself (which contained three items) now has sub-items. Every time I find something that's broken, I put a sub item under the primary one I'm working on. I'm on .... #1! It's already gotten 4 or 5 sub items, with nothing removed. This is a good thing for me though, as anybody who knows me and coding knows I have a horrible problem of looking at the project as a whole, getting flustered and giving up. All these smaller items are good. Essentially fixing the root of these issues should make the rest of the sub-items on my todo list vanish pretty quickly. Finish the "fix it" list then onto creating a gameplay to-do list! Baby steps...
Oh well. See you again on Monday, Journal!
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