[font="Trebuchet MS"]... but the war is far from over.
With the help of a friend, we finally got the camera working properly in my "game." The player is now roaming around on the proper axis and the camera follows the player (both as a stationary camera or an attached camera). I'm pretty stoked to finally get it to where it was when I loaded it up last week, but actually done in a more proper manner this time. It may seem like a small feat, but considering I haven't so much as looked at code in literally 3-4 years, it's a pretty cool thing.
Next up is to set up the rendering code properly (Saying this makes it sound much more sophisticated than it is ... it's nothing more than a top-down shooter). First up is to find a model format I'd like to work with, then I need to get some models to play with. At which point I can write the model loading code and figure out how I want to feed them into my game, then spew them out. There's some other rendering stuff I need to clean up and impletement and streamline, but we'll see how this goes. Once again, baby steps. I'll start on this tomorrow.
So. Task #1 of 4 is complete! Then onto the coding of gameplay, I hope. This is actually kind of refreshing, getting back into this, even in a limited manner. Apparently it's been a while for the friend helping me, too. Hopefully with me actively talking to him about programming, he'll get the itch? ;-)[/font]
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