Click to biggify
(That was the title screen for my original lazteroids game). I can't figure out this perlin noise crap for the life of me. I've read numerous articles numerous times and am still kind of confused. I'm not a very good book learner

(http://www.noisemachine.com/talk1/index.html)
(http://freespace.virgin.net/hugo.elias/models/m_perlin.htm)
(http://www.animeimaging.com/asp/PerlinNoise.aspx)
(https://www.gamedev.net/reference/articles/article2085.asp <-- just found this one, haven't read it yet.)
Also done no work on Editor Zero. Next step is to put everything in a dialog window so I can put some controls for editing the nodes (vertices) of each polygon. Also got to make sure I order them properly so they are winding counter-clockwise, then comes the awful task of figuring out how to triangulate the polys.
I know what my next game will be, which will actually utilize Editor Zero. I don't want to divulge any info, but from the few people i've told, they've liked it and said it could be cool. I hope so... but, must finish one game before starting on another.