So last week I set a deadline for myself to get something done on Lazteroids 2. I was to get the ship going in the direct direction, heh. So here's the scoop...
I got the ship going in the right direction, was much easier than I thought it would be (thanks Brad, for the help).
Deadline achieved! However... When I first thought of the game, I wanted a crimsonland control scheme. In that game, you move in all four directions (up/down, and strafing left/right), and use the mouse to aim. You are ROTATED in that direction, but not MOVED in that direction. That's just the direction you fire. so, why did I bother trying to get my ship to go in the direction it's pointing? I don't know. Stupid move on my part, wasn't thinking. It was pretty much a waste of time getting it to do that, since it wasn't even the style of control I wanted.
But then I got to thinking ... I can't use crimsonland-style controls in my game. Space ships can't move freely in all four directions ... they dont have reverse thrusters, or side thrusters ... at least, not my ships. I can't move the shi left when I press left, or move it back when I press down. So I had to scratch the crimsonland control idea. So, I'm back to making the ship move in the direction it's pointing, heh.
So confusing.
Advertisement
Latest Entries
I have won this fight...
1621 views
I should have taken the blue pill
1722 views
Math is hard
1471 views
Caution, dysfunction inside.
1308 views
## uhh
1655 views
## lol
1415 views
## new gaem?!
1343 views
## GH Tourney
1481 views
## Guitar Hero
1446 views
## Beyond Hell
1409 views
Advertisement
Advertisement