Current State of Forester

Published January 27, 2025
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Right now, I’ve started dabbling with tile maps to build the structure of the tree, which consists of 60 tiles high and almost 3 tiles wide, each 32x32 pixel tile. The character starts at the base and climbs up, but there are no branches or hazards - yet.

Current Controls:

  • W / ↑ – Climbs up at 16 pixels per second (eventually, a double press will make climbing faster).
  • A / ← – Switches to the left side of the tree at 32 pixels per second.
  • D / → – Switches to the right side of the tree.
  • SpacePauses movement. While holding space, I plan to allow free camera movement using ↑ ← → ↓.

This is just the foundation—I have plans for adding complexity with branches, hazards, and other mechanics that make climbing feel smoother. But for now, some of the core movement is in place.

Here is a small attached gif of the character moving:

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